// DebuggerInterface.cpp : Defines the exported functions for the DLL application.
//

#include "stdafx.h"



void SetCallback(void* CallbackFunc)
{
}

void ShowDllForm()
{
	//System::Windows::Forms::Form^ ide = gcnew IDE();
	//ide->Show();
	//return;
}

void BuildHierarchy()
{
}

void ClearHierarchy()
{
}

void AddClassToHierarchy(const char* ClassName)
{
}

void ClearWatch(int WatchType)
{
}

void ClearAWatch(int WatchType)
{
}

int  AddAWatch(int WatchType, int ParentIndex, const char* VarName, const char* VarValue)
{
	static int nWatch = 1;
	return nWatch++;
}

void LockList(int WatchList)
{
}

void UnlockList(int WatchList)
{
}

void AddBreakpoint(const char* ClassName, int LineNo)
{
}

void RemoveBreakpoint(const char* ClassName, int LineNo)
{
}

void EditorLoadClass(const char* ClassName)
{
}

void EditorGotoLine(int LineNo, int bHighlight)
{
}

void AddLineToLog(const char* Text)
{
}

void CallStackClear()
{
}

void CallStackAdd(const char* CallStackEntry)
{
}

void SetCurrentObjectName(const char* ObjectName)
{
}

void DebugWindowState(int StateCode)
{
}
